Game Review Structure

Here at Tech Kings, we think it's important for our readers to have a firm understanding of our review structure, and what factors we consider when determining a final score.  In this way, readers will be better able to decide which games are right for them.  When deciding on a final overall score, we consider five main categories:

Presentation: Essentially, this is the overall quality of the game's "feel." Are menus well laid out and easy to navigate? Are efforts made to include a wide variety of options and customization options? We also consider the game's overall production value, style, atmosphere, and design.

Visuals: Is the game pleasant to look at? A game doesn't necessarily need to be a technical marvel to score well in this category; games that aim for a specific style and nail it are often more visually impressive than games that push more polygons or showcase higher resolution textures.

 

Gameplay: Often cited as the most important aspect of any game, this category deals with the fundamental question of, "Is the game FUN?" How enjoyable is it to perform even the simplest mechanics? Are the controls well constructed? A game can have the best graphics, presentation, orchestral score, and replay value out there, but if it isn't fun at its most basic level, why bother?

Audio: Here we consider the quality of the game's musical score and sound effects, as well as things like voice acting.

Value: How much bang are you getting for your buck? Is this a game that you'll likely sink hours and hours into, and play it again in years to come? Or is it a simple and linear affair that will likely be shelved as soon as it's completed (or even before)? Are there incentives to play it again? Additional modes or content to unlock? Engaging downloadable content?

 

We rate games on a 40 point scale, from 0 to 10 and including halves and quarters. We feel that this is the best way to give consumers an idea of the game's overall quality without being needlessly specific. For instance, some publications use a 100 point system. We, however, believe this to be far too arbitrary. What determines a 8.5 vs an 8.6? Whether or not the reviewer had coffee that morning? Conversely, some publications use only whole numbers and halves. Here, we don't feel that there's ENOUGH variation between games. We feel that our scoring system is a compromise between the two; offering enough specificity to offer readers a good idea of the game's finer points, but not overly so.

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