In a world swimming with apps and various marketplaces and platforms, it is sometimes hard to beging to wrap your head around all of the options - the dilemma of choice. So why then am I adding another element to that choice overload by diving into Mobogenie? Well, because their nearly half-billion (yes, with a capital B) worldwide downloads suggests that with their US launch of Mobogenie 2.0 incoming, we might take notice and see what it's all about.
More and more kids, teens, and adults these days are starting to use their smartphones as their primary means of gaming. Oftentimes, when looking at reviews for smartphone games, it’s considered a praise to call a game a “good time waster.” We believe that games should indeed be fun, but should ideally have some higher purpose than solely “wasting your time.” The beauty of Ninja Factor is that it takes the concepts from one of the greatest “time wasting” games of all time, and transforms it into something that is highly educational while still being extremely fun.
When Capcom launched Resident Evil 4 in the early part of 2005, they took a drastic step away from the classic Resident Evil formula that fans had grown accustomed to. While some naysayers still grumble about this departure, lamenting that the survival-horror aspects were being left by the wayside, Resident Evil 4 is nonetheless regarded as a masterpiece, garnering multiple GoTY awards and topping many publications' best of all time lists. A sequel in a similar vein was absolutely inevitable. However, Capcom continued where it had left off, straying even further from the franchise's roots and crafting a decisively more action-oriented experience than anything the series had yet seen, while simultaneously adding a variety of new elements.
Here at Tech Kings, we think it's important for our readers to have a firm understanding of our review structure, and what factors we consider when determining a final score. In this way, readers will be better able to decide which games are right for them. When deciding on a final overall score, we consider five main categories:
Opening Thoughts: And Yet It Moves is a physics based platformer by an Austrian development team called Broken Rules. As far as platformers are concerned, this game is very straightforward at first glance, but after a few short minutes of gameplay it begins to reveal its true complexity. The concept of the game is that in order to move about your environment you have to rotate the world. When you rotate the screen the gravity in the world rotates in that direction as well, bringing you and the objects around you crashing to the “ground”. The reason I say “ground” is that there is no established up or down in this game; a fact that makes the world around you your greatest enemy.