- NVIDIA GeForce GTX 650 Ti Review
- More Performance For Your Budget
- Test Setup and Overclocking
- Benchmarks - Far Cry 2
- Benchmarks - Batman: Arkham City
- Benchmarks - Dirt 3
- Benchmarks - Aliens vs. Predator
- Benchmarks - 3DMark11
- Benchmarks- Unigine Heaven
- Benchmarks- Battlefield 3
- PhysX - Borderlands 2
- Final Thoughts
- All Pages
Benchmarks- Batman: Arkham City
Batman: Arkham City uses DirectX11 features added to the Unreal Engine core to enable advanced graphics, such as tesselation and next-gen lighting, to create a detailed environment. The DX11 features make it a relatively demanding GPU test when compared to many other games, and PhysX features add another level of physical detail.
At full settings, the GTX 650 Ti did quite well relative to the GTX 560 Ti, and holds its own at Max settings and high PhysX. In terms of playability it's very close to the 30 FPS threshold, and the minimum framerates match those of the GTX 560 Ti, the predecessor to the GTX 660. Pretty impressive for a tiny card at the mid-$100 price point. The $70 jump to the GTX 660 will give you about 1.62 times the average frame rate and over double minimum framerates for Batman: Arkham City. Don't let the 9800GT score fool you, as it was running in DX10 compatibility mode, so it lacked many of the GPU-intensive rendering technologies, especially tesselation, which make Batman: Arkham City a demanding game.