- NVIDIA GeForce GTX 650 Ti Review
- More Performance For Your Budget
- Test Setup and Overclocking
- Benchmarks - Far Cry 2
- Benchmarks - Batman: Arkham City
- Benchmarks - Dirt 3
- Benchmarks - Aliens vs. Predator
- Benchmarks - 3DMark11
- Benchmarks- Unigine Heaven
- Benchmarks- Battlefield 3
- PhysX - Borderlands 2
- Final Thoughts
- All Pages
Benchmarks - Far Cry 2 DX9
Far Cry 2 is a DirectX 10 title using Ubisoft's Dunia engine, which is coded to take advantage of multi-core processors. The game allows DirectX 9 modes as well, and we'll test both to see how the cards compare in each scenario. The Dunia engine utilizes physics-intensive semi-destructible environments to create a dynamic open FPS world with unscripted AI.
The GTX 650 Ti gives a significant boost over the venerable 9800GT, by offering 2.33 times the average framerate as the 9800GT with a much higher minimum framerate. Compared to the past GTX 560 models, the GTX 650 Ti only performs about 72% as well. The GTX 660, the next step up from the GTX 650 Ti in the Kepler family, provides about 1.57 times the average framerate, a trend we'll see in essentially every benchmark from here on out.
Benchmarks - Far Cry 2 DX10
Similarly, in DX10 performance, we still see the GTX650 Ti give 2.31 times the framerate of the 9800GT. The GTX 650 Ti delivers DX10 performance with average framerates that are still only 80% and 60.5% of the GTX 560 and the GTX 660, respectively. However, we expect to see it do better in DX11 applications, with Kepler being packaged with optimization for next-gen technologies like Tesselation and PhysX for DX11 gaming.