- NVIDIA GeForce GTX 660 Review
- Meet Kepler For The Masses
- Test Setup and Overclocking
- Benchmarks - Far Cry 2
- Benchmarks - Batman: Arkham City
- Benchmarks - Dirt 3
- Benchmarks - Aliens vs. Predator
- Benchmarks - 3DMark11
- Benchmarks- Unigine Heaven
- Benchmarks- Battlefield 3
- PhysX - Borderlands 2
- Final Thoughts
- All Pages
Benchmarks - Unigine Heaven
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced UNIGINE™ engine. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.
- Heavy GPU load, extreme hardware stability test.
- Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0.
- Comprehensive use of hardware tessellation technology (3 presets).
- Advanced ambient occlusion.
- Dynamic global illumination.
- Volumetric cumulonimbus clouds of high physical fidelity.
- Simulation of day-night shift and changing light conditions.
- Dynamic sky with light scattering.
- Interactive experience with fly/walk-through modes.
- Support of NVIDIA SLI and ATI CrossFire technologies.
- Stereo 3D modes:
- Separate images
- 3D Vision
- 3D Surround
- Support of multi-monitor configurations.
- Based on the latest, most advanced version version of powerful UNIGINE engine.
Description courtesy unigine.com.
*9800GT running in DirectX 10 mode
The 9800GT essentially couldn't even run the Unigine Heaven benchmark using the DX10 settings. The GTX 560 Ti ran it respectably, but the GTX 660 still pulled ahead by 35%, with minimum framerates seeing a 50% improvement.