World in Conflict
World in Conflict uses the MassTech Game Engine from Massive Entertainment, and was one of the first beautiful creations using DirectX 10, and is a demanding RTS game, even to this day.
The benchmark was run at a 1920x1080 resolution, max settings, 16XCSAA, and 16X Antistropic Filtering.
The relative performance from the stock ASUS GTX 560 Ti DCUII are shown in the table below:
|ASUS GTX 560 Ti DCUII OC||Zotac GTX 560 Multiview||ASUS GTX 560 Ti 448 Core|
Overall, we see the same rough trends and performance differences as the DX10 tests in Far Cry 2, showing consistency in DX10 testing.