World in Conflict
World in Conflict uses the MassTech Game Engine from Massive Entertainment, and was one of the first beautiful creations using DirectX 10, and is a demanding RTS game, even to this day.
The benchmark was run at a 1920x1080 resolution, max settings, 16XCSAA, and 16X Antistropic Filtering.
The overclock gave a 5% boost over stock performance, and equal clock performance was 9.5% lower than our GTX 560Ti model. The GTX 560Ti 448 has a whopping 19.7% performance advantage.